Joué Play

engineering

audio software developer

I’ve been working with the Joué team on the Audio Pad and other core audio topics for over a year, focusing on audio programming and real-time effects processing, using a combination of C++ and Faust. We made it super simple and intuitive to play with, but a lot is happening under the hood: wave-shaper, beat-repeater, real-time pitch-shifting, auto latency compensation…